“It is not for nothing that the Inquisition calls Doloth its home, for we are steadfast as the mountains, and unforgiving as the winter.” -Aust Amastacia, High Inquisitor
Capitol: Old Doloth
Governing Body: Nobles’ Council
Economic Base: Mining + Stonework
Military Strength: 70,000 foot
As the Sorcerer Wars drew to an end, hordes of magically engineered beasts were unleashed upon the land, washing over the existing human cities and leaving them in ruins. The survivors were driven back into the brutal mountains of Doloth, a backwater region that had been mostly ignored by the Old Imperium. The narrow mountain passes gave them the protection they needed to drive back the pursuing beasts, but their relief soon turned to despair as Doloth’s harsh winter set in. More than half of those who had fled from the lowlands were claimed by hunger or cold in the long night.
The others would likely not have lasted much longer if the mountain tribes of Doloth had not taken pity on them and brought them offerings of cured meat and furs to help them last the winter. Filled with gratitude, the survivors called together the mountain tribes at the site of their salvation, and with the magic of the lowlanders and the wisdom of the tribes they built a great city of stone, to serve as a testament to the resilience of humankind. That city would become the capitol of the new human civilization, Old Doloth.
In 35 AW, a shadow war broke out between Doloth, the Elven Empire, and the Dwarven Union. While not hostilities were ever officially declared, the three actively sabotaged each other’s interests and slaughtered each other’s citizens in secret. Before it could come to open war, the leaders of the three civilizations met to quell the conflict, and in 45 AW the Unity Compact was signed, creating a lasting peace between elves, dwarves, and humans.
The foundation of the new nation of Garrick in 67 AW created new tensions, since Doloth with all its might was unable to compete economically with the younger nation. These tensions escalated with the settlement and creation of the nation of Marn in 182 AW, since its border adjoined both Doloth and Garrick. In 210 AW a three-way war broke out, with Doloth and Garrick each fighting over Marn and Marn fighting for its independence. The war lasted eighteen years, and by the end of it Doloth’s military might had been severely weakened. The nobles of Doloth know now that it is a nation in decline, and are left to brood over the time when they were the dominant power in human civilization.
Doloth has been shaped by its harsh environs. Its people are rugged and proud, and will brook little nonsense from outsiders. The economy is driven by mining, with much of humanities vital minerals coming from beneath the mountains of Doloth. The government is ostensibly run by a counsel of elected nobles from each of the larger mountain villages. However, as economic competition with Garrick has eroded Doloth’s power, its government has become more and more dominated by the Inquisition, which promises the people of Doloth some of the glory of old. Doloth is all but ruled by the High Inquisitor, and the citizens treat his word as law.