Antebellum

Hunted
Our heroes make a mad dash for safety as enemies converge all around them.

Sylvania s house
The party fled westward, hoping to escape the dual threats of Garrick and the Elven Empire before their path was closed off for good. As they made their way across the mountains that separated the two nations, they stopped in a small town to resupply and had a close call with a band of bounty hunters and a heavily-armed cadre of elven hunters seeking to bring them to the hierarch. Hoping to elude pursuit and perhaps find someone who could tutor Eabha in the ways of fae magic, they trekked into the Haunted Woods, closely pursued by the elven platoon. Before they were forced to battle their pursuers, the elves were destroyed by an unseen assailant wielding incredibly potent magics.
The party fled from the sinister force and encountered an old woman, Baba, walking in the woods. She offered them food and shelter for the night in return for help with her chores, but turned out to be a skilled and eccentric witch who gave each adventurer a powerful gift before sending them on their way again.

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Raiders of the Ark
The party attempts a daring break-in to rescue their friend from a fortress in the sky

Ark prison
With some dubious assistance from Nelven, the party managed to get themselves arrested as sorcerers and taken by the Inquisition to the massive floating prison, The Ark. There they met Nicolai Blastonovic, a former companion of Eabha’s mother and the brilliant designer of the Ark. Blastonovic knew that Eabha was aboard the Ark and after disabling the guards he showed the party access tunnels through which they could reach Amastacia’s chambers and rescue Eabha. The party infiltrated the chambers and battled Baldrick, Amastacia’s personal executioner, disabling him and tying him up before joyfully reuniting with Eabha.

Outside, they found that Blastonovic had created a full-fledged prison riot by releasing all of the prisoners from their cells. Along with Blastonovic they fought their way down to the Ark’s power core, and Dreeta transferred Nax’s spell into it, killing all power to the Ark. This disabled the prisoners’ collars and sent the Ark into a freefall, and while Blastonovic remained behind to deal with a band of dangerous magi from The Pit, the party escaped to the surface of the Ark and went airborne as the ship crashed into the mountains below, setting free countless magi and killing many others.

In the mountains of Doloth, Joyuka used her affinity with Yamyra to discover the Witch of Winter’s secret system of tunnels beneath the frozen peaks. As the party made camp there for the night, Dreeta went out hunting and encountered Eliza and The Golem, who had come to inform the party that the Elven Empire had joined forces with Garrick against The Inquisition. Nowhere in civilization was safe for them anymore.

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Chasing Eabha
Aid comes from unusual quarters as the party races to save Eabha from the Inquisition

Trine
Riding atop their newfound war golem, the party made a beeline for Marn, hoping to enlist Nina Barron’s help in saving Eabha from Amastacia. At the great wall between Garrick and Marn they were forced to leave the golem behind so that they could sneak across the border through the mercantile town of Trine. However, they found that the borders had been closed due to rumors of war between Garrick and Doloth. Lieutenant Bloodmoore, head of the town guard, was at first reluctant to issue them passage, but eventually was convinced, though the process would take a week. However, as they left the precinct, the party encountered Nelven Dworden, freshly arrested after his latest misadventure stealing a precious necklace from Lord Rathbone’s masquerade. Nelven pleaded with the party to spring him from the prison cell, but it turned out to be unnecessary; Bloodmoore eagerly let the party leave town on the condition that they take Nelven with them, and sent him on the way with one last parting gift.

A half-day’s ride south of Trine, the party encountered Nax waiting for them at a crossroads. While Doran attempted to ride him down, his attacks proved ineffectual. Nax proposed a deal; he would give them a spell capable of bringing down the Ark, and they would free Eabha from Amastacia’s clutches. Reluctantly the party agreed, but Nax’s deal proved to have unexpected consequences, as his spell turned Dreeta into a living bomb who would detonate if she could not disperse the magical energies contained within her into the Ark’s core.

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The High Inquisitor
The party's enemies reveal themselves

Lusker s estate

Captured by the army of Garrick, the party is escorted to the summer estate of now-king Daved Lusker. There, they are confronted by Lusker himself, who threatens Eabha’s friends in an attempt to ensure her cooperation. He is interrupted by Nax, who reveals himself to be the creature pulled through Cobb’s portal, who has been working ever since to find a way back home. He offers to make all of Eabha’s dreams come true in exchange for her help in opening the portal again. He gives the party a night to consider the offer. However, the estate is attacked by an Inquisitorial Drop Team led by Aust Amastacia himself, and Amastacia’s powerful magic allows him to overpower the party and take Eabha. The party is saved from Lusker’s soldiers and the Inquisitorial forces by the timely arrival of The Golem, and in a fury Doran takes control of it and chases down a fleeing Lusker, whom he smashes into a pulp. The three remaining party members board the golem and set off to rescue Eabha.

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The Tower
A journey into the past reveals the truth

Cobb 2
As the army of Garrick bore down upon them, the party entered Cobb’s tower in search of answers. While at first they were puzzled by its strange architecture, they soon learned that the tower’s doors took them to various places and times throughout the world. They traveled to the beach where Joyuka first made landfall, the tavern where Eran Vult was assassinated, the site of Longwalker‘s betrayal and death, the battle between Kieyenna and Tess the Exile, the cave of Yamyra, and finally to Cobb’s childhood home where they witnessed the death of the boy’s mother and the advent of his powers. They finally found their way to the top of the tower, where they discovered that through a spell gone wrong he had bound the souls of himself and all of his enemies together into an endless cycle of reincarnation. They also witnessed a creature born from the portal that Cobb had opened, which escaped out into the world. Leaving the tower, they were detained by the Garrick army, and taken away to meet with Lord Daved Lusker.

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Feng Vola
Among the orcs, Dreeta makes a shocking discovery

The pit

The party arrives at the base of Cobb’s tower, where they find that a large band of half-orcs has set up camp. They are welcomed, and taken to their leader, the massive warchief Scar, who informs them that they will be tested before they enter the tower. He also gives them Joyuka, who he claims will serve as their fourth companion; though she is nonplussed at first, she acclimates to the idea surprisingly quickly.
At the Pit, the party learns that Dreeta will be forced to fight a massive dire bear in order to prove herself to the orcs. The bear is not what it seems, however, and the fight quickly turns into a duel of druids, with Dreeta emerging victorious. The other druid reveals himself to be Vrag Torlukk, whom they had previously met in the sewers below Marn, and declares Dreeta the reincarnation of Feng Vola. He explains to the party that Feng Vola is a hero who betrayed Cobb and helped to set the Orcish people free. In the ensuing party, Eabha and Ooka get rather sauced together, much to Doran’s consternation.

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The Dragon Below

Dragon s lair 2

Pendlebury awakened the party in the middle of the night, warning them that Lusker had assassinated his political rivals and taken control of the city, and was now doing battle with Inquisition forces in the streets. He led the party to an entrance to the city sewers, and they fled through the tunnels beneath Two Rivers. After Eliza separated from them to throw off the pursuers, they became horribly turned around and end up running into Bors, who offers Eabha one last chance to turn herself in safely to the Inquisition. She refuses, and Bors is paralyzed and bound and gagged.

The party reaches a dead-end, but hear an underground river behind the wall. Doran smashes through the wall, and to evade their pursuers the party climbs into the river. However, the current drags them under and they knocked unconscious by the cave walls. They come to on an underground beach, and follow a tunnel to a bridge guarded by a sphinx. The sphinx toys with them and threatens to eat them, but eventually lets them pass on orders from its master. They emerge into a massive chamber, where scenes play out again and again in thousands of alcoves all around the chamber. A massive skeletal dragon arises from below to greet them.

The dragon is Iros, an absent-minded serpent who seems to have accidentally died while he was sleeping. He seems to recognize Bernard, though not in his current body, and he treats the party to his odd brand of hospitality. He drops many cryptic hints suggesting that things are not as the party believes them to be, and eventually releases them out into the world again, within sight of Cobb’s tower.

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The Masquerade
True danger hides behind masks and pretty dresses

Lord rathbone s mansion
The party is taken from the docks to the masquerade by a boatman dressed as a jester. There, they are serenaded by a clumsy jester named Nevlen Nedrowd, and introduced to the major powers in Garrick politics, including their host, Lord Gunter Rathbone; his chief rival, Lady Estrella Lemarque; and Lord Daved Lusker and his nephew, Nax. Eabha is invited to wander the gardens with a charming young lordling dressed as a serpent, but is warned off by the bard. Instead, she accepts a dance with Nax, who proves to be charming and friendly.

The party is interrupted when the lordling who had attempted to charm Eabha is found in the garden with his throat slashed, with a number of poisoning supplies on his person. There is further chaos when it is discovered that a valuable necklace of Rathbone’s has been stolen, and shortly thereafter the Inquisition’s flagship appears in the skies over the estate. As the party departs, they notice a figure fleeing across the river, whom the boatman claims must be the famed thief The Grey Squirrel.

Later, Eabha receives a gift, which turns out to be the severed head of Marcus Valerius, sub-hierarch of Stallions Charging. They are shortly thereafter reunited with Eliza, who takes them to an inn where they meet the boatman from the party, who turns out to be elven hierarch Gaius Eustacius. He informs them that he has been protecting Eabha, since Aust Amastacia, his chief rival for power among the elven people, seems to want her. He assigns Eliza to look after Eabha and make sure that she does not fall into Amastacia’s hands.

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Two Rivers
New country, new dangers

Two rivers 6
Eabha, Doran, Dreeta, and Bernard are appointed as the official Marnish delegation to Garrick by Nina Barron. In secret, their mission is to learn more about Lord Daved Lusker, the man responsible for the attempt on Magistrate Barron’s life, and if possible put a stop to his plans. The party journeys to Two Rivers by boat with a contingent of Marnish soldiers, and takes up residence in a manor in the center of town reserved for diplomatic parties.

The party quickly learns the lay of the land from their butler, Pendlebury, and receives an invitation to an important ball occurring later that week. They are also contacted by Red Mask, and sneak out to meet him, though not before Pendlebury forces Eabha to don her skulking bonnet. Red Mask informs them of the ins and outs of Garrick politics, and warns them that Lusker is not a man to be taken lightly. The party then prepares for the masquerade, hoping to find some answers there.

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Chapter 1 Epilogue

Marn 2
In the aftermath of the battle, the Merchant Princes involved in the insurrection are executed. Nina Barron grants the holdings and title of the wealthiest of them to Eabha, making her officially a Merchant Princess of Marn.

For his service to the Magistracy, Doran is promoted and personally awarded high honors by Nina Barron.

Dreeta is appointed gamekeeper of Marn, with charge over all of its natural resources.

As Bernard’s reputation spreads, he is contacted by another seer, who passes on a cryptic message from a higher power.

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